Thursday, 19 April 2012

Simulating Experience - Brief

Design and build a simulation which triggers a specific experience or emotion in the user/viewer.
There is no limit on scale and should succeed in creating a complete and extreme atmosphere which exposes the user to a personal fear, fantasy, snapshot in time. Use whatever medium necessary to convey the experience: video, sound, smell, movement, vibration, electronics, furry carpeting, lights, colour, etc.

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